Kraazy wrote:
On the right server you will notice you don't need a guild to do anything. Sadly Blizzard thinks we all have to conform to a guild or be punished (as the future releases will make guilds have "perks" and it is wise to be in one or you miss out). Sadly guilds are usually nothing more than a place to cause more drama and problems in wow than you already have.
Yes I know some guilds are awesome, some people really lovethem, and I hope I find that someday and my opinion changes.
Utoo wrote:
No one "needs" a guild in today's WOW. Pugging is now a viable way to gear your toon. I am in a 10 man raiding guild and we use pugs as subs all the time. We have a list of reliable pugs but if they are unavailable we will just grab a pugling and go. We have had great luck in doing this. It enables us to not keep a large roster of subs in the guild who have to sit on the sidelines waiting for a chance to raid.
I also pug 25 man content myself. After you do it awhile, you know who to go with and who not to. Blizzard has done a great job of making end-game content accessible by the guildless out there.
So if you haven't found a good guild or just don't like being in one, you can definitely still get good gear and see very cool content in pugland.
Blizzard in no way is 'forcing' you to join a guild. In fact, in Wrath it has been quite the opposite. Blizzard has done everything in their power to enable people to not require a guild to raid and see all the content, or to be part of a social guild and raid outside the guild itself.
In Cataclysm, guilds are getting more organised and effective. I think this is in part because of the success of Wrath and the lack of requirement to have a guild if you want to see raid content. Unlike a lot of Gen Y'ers, I don't see failing to be given a reward as a "punishment". Because Blizzard has added some reward for those who work together as a guild that doesn't entitle you to that reward without putting the same effort in. Blizzard is rewarding those who choose to form and maintain a guild, by giving them benefits that an unguilded person doesn't get. Its an encouragement to maintain the guild structure, as from their point of view, being in a guild gives a person a more solid basis to continue playing. In the end Blizzard is a profit earning company, but the way the choose to earn that profit is by making you want to stay, rather than making you have to pay.
As for 'needing' a guild in Wrath, as I said above, I do need a guild to get the enjoyment of the game that I desire. When Blizzard puts a challenge up I want to beat it, and to beat things like Heroic Anub, or Yogg+0, PuGs won't cut it at least until midway through Cataclysm, like Sunwell is now. Don't tar everyone's 'needs' with the same brush, as by the same logic you don't 'need' to raid, or 'need' to quest. Give everyone a level 1 alt and make stormwind the only zone, and you've met the 'needs' of an AH tycoon.
My experiences with guilds and the close knit community of the guilds I've been in, has been what's kept me playing for five odd years, and I know that the periods I've spent unguilded were generally the least interesting bits.